Colorshift 2.0 takes the logic of 1.0 (check it out if you aren’t familiar!) and applies it to a 3-dimensional isometric projection. While its final form is still taking shape, we’ve posted proof-of-concept sketches that aided us along the way; neither composition nor mechanics are held sacred between iterations. For 2.0, color and projection are used to complicate one’s reading of depth and form. Because the color gradients move in specific directions, one can gauge the position of an object within the matrix by its color. However, matte shading and isometric projection undermine the matrix, warping simple geometries into unexpected shapes and amorphous fields of color. Stay tuned.
THE FOURTH DIMENSION